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Shading

Shading is the result from applying a lightning technique on a rendered object. There are three common types of shading. Flat (left image): The lightning is calculated per face Gouraud (middle image):...

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Deferred Lighting

This is a lighting technique that lately has increased a lot in popularity. The normal way of shading is to perform the lighting calculations on a fragment when it is rasterized to the screen. This is...

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